I was invited to give a performance and demonstration of my motion tracking audio system at Crux Festival 2024 and decided to use it as an opportunity to develop my existing setup into a new motion tracked audio visual performance, including an interactive video element made in MAX using the OpenGL architecture. It was a great opportunity for me to learn about video processing on the graphics card, and devloping custom shaders in MAX that could react to my skeletal movements alongside the audio processing. This is an ever evolving project and I look forward to where it takes me in the future!